Iron harvest trainer6/24/2023 Users who are judged to be posting or commenting in bad faith will be banned. This includes memes not made specifically for this community and "my first win" style posts.Ĥ. Posts should be directly related to Iron Harvest. Subreddit Rulesīigotry and personal attacks will not be tolerated.Ģ. Be careful, though: the nation is used to plentiful resources, so building and repairing mechs is an expensive endeavor. To maintain power, the ruling class wages war, but will this war machine run out of steam? Rusviet has a mighty infantry, with larger squads wielding deadly close range shotguns. Rusviet: A massive nation of immense military strength, but worn out by the Great War, threatening a revolution against the Tsar. Polania excels at long-range hit-and-run tactics with great early-game mechs. The people themselves will need to rise up and defend their homes. Polania is in a poor spot, stuck between two aggressive neighbors and little army infrastructure to defend with. The Polania Republic: a large agricultural nation, bordered by the Saxony Empire and Rusviet. Saxony is excellent at taking and holding ground, with slow, heavily armored mechs and SMG-armed stormtroopers. The people grow restless, desperate to regain their honor. The Saxony Empire: An industrial powerhouse with strong military culture, the Saxony Empire was struck with unfavorable conditions of surrender following the Great War. The game is set in the 1920+ universe, an alternate reality where World War 1 was fought with mechs: terrifying walking machines that shook the earth when they walked.įollowing a poll of RTS players, it was decided that players want a game focused more on tactics rather than clicks-per-second, with a strong singleplayer campaign, and heroes that were not super-units but a utility with a versatile skill set.įind more about the game: Download the Open Beta or pre-purchase the game on Steam.įollow developments by reading the dev blog! Meet the Factions “After the Great War, farmers found a plethora of unexploded ordnance, barbed wire, weapons, shrapnel and bullets while plowing their fields. Explore the world of 1920+ in Iron Harvest today! About the Game Tell us about your victories and defeats, concerns and praise here. If you loose troops (not single soldiers but whole squads), your doing it wrong and will loose the game.This is the official subreddit of the upcoming dieselpunk RTS game "Iron Harvest". To beat the AI I think you only need to keep their hero + reserves in mind (and how to counter them (<- meaning having a plan to beat them!)) and have map awarness. Normally I have heavy fighting at our "borders" to this point (trying to hold/get 50-80% of the map), but with the mechs the tide turns and it is just keeping an eye out for the enemy reserve and pushing to their base. When I have 50%+ resources of the map, I get mechs out (often anti-infantry, but depending on the faction anti-mech instead). In the beginning of the game I try to hold my squads together to throw the AI off course (they often charge with one/two squads only, seldom all three). For reserves I often take something to get the edge or support, so for example machine gunners/medics or an AT-/MG-Gun. So for me this is for example Saxony with Brunhilde or Usonia with the Sniper Princess. What's important IMO is that you get a build order and hero + reserves you are comfortable with. I started beating normal, hard and now insane. Is it just me being so bad or is the AI here pretty unbalanced and cheating? The AI is not cheating, at least not that I would notice it. Originally posted by Eleonora.wr:I cant win one game, getting overrun after 5 minutes with riflemen and mechs, not having a chance to even build up economy.
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